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Bachelor of Science in Entertainment and Multimedia Computing

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EMC School of Information Technology (SoIT)

Description

Entertainment and Multimedia Computing is the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions. It includes various applications in science, entertainment, education, simulations, and advertising.

The program enables the students to be knowledgeable in the whole pipeline of Game Development. The students will acquire the independence and creative competencies to articulate project design and requirements of a new project, not necessarily based on standard templates.

One of the fields of specialization in EMC is Game Development. Game Development is the study and application of fundamental and advance theories in game design, scientific simulations, use and development of gaming technology and tools, and production of commercially acceptable digital games and viable solutions for use in entertainment and scientific applications. The objective of Game Development is to prepare the student to be game development professionals with specialized knowledge, competencies, and values in designing, developing, and producing digital games and/or tools, and in managing game development projects for various applications.

Program Educational Objectives

Within three (3) to five (5) years after graduation, graduates of the program shall have:

  • Been able to manage as a team leader and/or participate as a team member in undertaking entertainment and multimedia computing projects whose results will lead to significant societal, organizational, national, and/or global benefits.
  • Engaged in lifelong learning toward the pursuit of graduate and/or post-graduate degrees and/or professional development.
  • Demonstrated utmost standards of professionalism, attitude, and ethics to achieve excellence in the practice of his/her profession.

Program Outcomes

By the time of graduation, the student shall have developed:

  1. An ability to apply knowledge of mathematics, physical sciences, computing sciences to being an entertainment and multimedia computing professional.
  2. Specialized computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to actual problems.
  3. A knowledge of contemporary issues.
  4. An ability to analyze project requirements and to design and implement project prototypes.
  5. An ability to recognize, formulate and solve computing problems.
  6. An ability to design, build, improve, and deploy products that meet client needs with realistic constraints.
  7. An ability to use the appropriate techniques, skills, and modern computing tools necessary for being a professional game developer or animator.
  8. An ability to work effectively in multi-disciplinary and multi-cultural teams.
  9. An ability to effectively communicate orally and in writing using English language.
  10. An ability to understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards.
  11. An understanding of the effects and impacts of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities.
  12. An ability to create or use modified artifacts in consideration of intellectual property rights of the author.
  13. An ability to engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization.
  14. An ability to demonstrate original creative outputs
  15. An ability to demonstrate innovativeness in their outputs.
  16. An ability to demonstrate client-centric service.
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